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Efficient and Robust Skin Slide Simulation
Efficient simulation of skin sliding over underlying anatomy, capturing the biomechanical offset behavior of skin relative to muscle.
Abstract
Automated skin slide simulation for character deformation, where outer surface moves along tangent directions from stretching and underlying tissue motion. Uses ADMM-based implicit Euler integration with specialized collision handling that exploits local deformation neighborhoods for efficiency and stability. Integrated with linear blend skinning and pose space deformation for production use.
How to read this
- Category
- Method: an efficient skin-slide simulation for characters
- Contributions
- Automated simulation of skin sliding tangentially over underlying anatomy from stretching and tissue motion
- An ADMM-based implicit Euler solver with collision handling that exploits local deformation neighborhoods for efficiency and stability
- Integration with linear blend skinning and pose-space deformation for production use
- Context
- Relates to contact-aware skin deformation in the lineage of Vaillant et al.'s Implicit Skinning, adding the lateral sliding behavior of skin over muscle on top of standard skinning rigs.Builds on: Implicit Skinning: Real-Time Skin Deformation with Contact Modeling
- Correctness
- Presented as a production-oriented method emphasizing efficiency and robustness; the realism targets the offset sliding behavior rather than full volumetric anatomy, and benefits depend on the local-neighborhood collision approximation, so it complements rather than replaces full physics.
- Clarity
- Fairly technical and terse; a first pass conveys the goal, a second pass is needed for the ADMM integration and collision scheme.
- How to read it
- Focus on the ADMM/implicit-Euler formulation and the local-neighborhood collision handling; a second pass pays off if you want to layer skin slide onto an existing LBS plus PSD pipeline.
Built upon by
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Related work
- Character Rigging, Deformations, and Simulations in Film and Game Production 2011 / SIGGRAPH Courses
- Smeat: ADMM Based Tools for Character Deformation 2018 / SIGGRAPH Asia Technical Briefs
- How to Build a Human: Practical Physics-Based Character Animation 2016 / DigiPro
- Projective Skinning 2018 / I3D
Keywords
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