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Smeat: ADMM Based Tools for Character Deformation

David Minor, David Corral

SIGGRAPH Asia Technical BriefsIndustrial1 citesMusclesCFX

ADMM-based creature tools for muscle, skin, and fatty tissue simulation achieving anatomically accurate dynamic deformation, demonstrated on Avengers: Infinity War characters.

Abstract

Recent work on physical simulation in computer graphics has focused on energy minimization formulations of dynamics based on fast optimization methods. Because these methods can efficiently tackle a wide range of problems in the realms of both dynamic simulation and static relaxation, we adopted one such method, ADMM, and used it to implement a set of creature tools we call Smeat. We will describe this tool set and give a case study of how it was used to create character effects on "Avengers: Infinity War".

How to read this

Category
Production talk / tools (ADMM-based creature deformation)
Contributions
  • Adopts ADMM optimization to build a creature tool set (Smeat) spanning dynamic simulation and static relaxation
  • Simulates muscle, skin, and fatty tissue for anatomically driven dynamic deformation
  • Presents a case study of creating character effects on Avengers: Infinity War
Context
Relates to energy-minimization / fast-optimization approaches to physical simulation (in the lineage of Projective Dynamics), applying the ADMM solver to muscle, skin, and fat tissue.Builds on: Projective Dynamics: Fusing Constraint Projections for Fast Simulation
Correctness
Studio practice, not peer-reviewed; results are production-proven via the Infinity War case study, so the anatomical accuracy claim should be read as art-directed plausibility rather than measured biomechanics.
Clarity
Accessible as a tools-and-case-study briefing; a first pass conveys what the tool set does, with the ADMM formulation only sketched.
How to read it
Read once for the tool scope (muscle/skin/fat) and why ADMM suits both dynamics and static relaxation; consult the underlying ADMM/Projective Dynamics literature separately if you need the math.

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