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Smooth Contact-Aware Facial Blendshapes Transfer
Facial blendshape transfer method that enforces smooth contact constraints during deformation to prevent interpenetration artifacts.
Abstract
Improved facial blendshapes synthesis via deformation transfer by addressing penetrations and surface crumpling. Introduces virtual triangles to preserve spatial relationships between face parts and adds Laplacian constraints to maintain smoothness. Applied successfully in film production to reduce facial rigging labor.
How to read this
- Category
- Method: contact-aware facial blendshape transfer
- Contributions
- Improved blendshape synthesis via deformation transfer that addresses penetrations and surface crumpling
- Virtual triangles to preserve spatial relationships between separate face parts
- Laplacian smoothness constraints, with reported use in film production to reduce facial rigging labor
- Context
- Extends Sumner and Popovic's Deformation Transfer for Triangle Meshes by adding contact and smoothness handling specific to faces.Builds on: Deformation Transfer for Triangle Meshes
- Correctness
- Targets a known failure mode (interpenetration and crumpling) of plain deformation transfer; validated through reported film-production use rather than a formal benchmark, so the evidence is qualitative and practitioner-oriented.
- Clarity
- Concise and applied (DigiPro venue); a first pass conveys the fix, a second pass clarifies the virtual-triangle construction.
- How to read it
- Focus on how virtual triangles and Laplacian constraints are added on top of deformation transfer; a single careful pass suffices for most readers, a second pass only if implementing.
Builds on
Built upon by
Nothing yet.
Related work
- Transferring the Rig and Animations from a Character to Different Face Models 2008 / CGF
- Reusable Facial Rigging and Animation: Create Once, Use Many 2007 / PhD Thesis
- Direct Manipulation Blendshapes 2010 / TOG
- Example-Based Facial Rigging 2010 / SIGGRAPH
Keywords
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