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Compression and Direct Manipulation of Complex Blendshape Models

Jaewoo Seo, Geoffrey Irving, J P Lewis, Junyong Noh

SIGGRAPH AsiaWeta FXFacial

Compression scheme for large blendshape models that preserves direct manipulation capabilities, reducing memory without sacrificing editability.

Abstract

Introduces a method to compress large blendshape facial models using hierarchically semi-separable (HSS) matrix representation with reordering, achieving under 10% storage while enabling real-time GPU-accelerated playback. Extends compression to interactive direct manipulation, allowing artists to control facial expressions by dragging vertices while automatically determining active blendshapes.

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Category
Method: blendshape-model compression with direct manipulation
Contributions
  • Compressing large blendshape facial models with a hierarchically semi-separable (HSS) matrix representation plus reordering, to under 10% storage
  • Real-time GPU-accelerated playback of the compressed model
  • Extending compression to interactive direct manipulation, letting artists drag vertices while active blendshapes are determined automatically
Context
Combines a structured-matrix (HSS) compression scheme with the Direct Manipulation Blendshapes interaction paradigm it cites, so editability survives compression.Builds on: Direct Manipulation Blendshapes
Correctness
The headline is roughly an order-of-magnitude storage reduction with preserved direct manipulation; the result depends on the blendshape matrix being well-approximated by an HSS structure (after reordering), so compressibility and any approximation error will vary with the model.
Clarity
Moderately technical; a first pass conveys the compress-and-still-manipulate goal, but the HSS representation and reordering need a focused second pass.
How to read it
Read first for the dual goal (storage reduction without losing direct manipulation); do a second pass on the HSS structure and reordering if the numerical-linear-algebra side is your interest.

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