← ArchivePaper2024
Pixar's Inside Out 2: Character Rig Challenges and Techniques
Jacob Speirs, Christian Hoffman, Michael Nieves, Brenda Lin Zhang
Overview of rig solutions for Inside Out 2, including curvenet cloth controls giving Animation direct garment control in individual shots.
Abstract
The characters team on Pixar’s Inside Out 2 shares some of the technical & design challenges on our character rigs and presents the techniques used to solve them.
How to read this
- Category
- Production talk / character-rig breakdown
- Contributions
- Shares technical and design challenges on the Inside Out 2 character rigs
- Presents curvenet cloth controls that give animators direct, per-shot garment control
- Context
- A studio rigging breakdown that extends Pixar's articulation work, building on Character Articulation through Profile Curves (de Goes 2022).Builds on: Character Articulation through Profile Curves
- Correctness
- Studio practice rather than peer-reviewed research; the techniques are production-proven on one specific film, so generality to other rigs or pipelines is not claimed.
- Clarity
- Accessible to riggers and TDs; a single first pass conveys the solutions, with figures doing most of the explaining.
- How to read it
- One pass is enough; focus on the curvenet cloth-control idea and how it hands per-shot authority to animation, and note which problems motivated each rig solution.
Builds on
Built upon by
Nothing yet.
Related work
- Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental 2023 / SIGGRAPH
- It's a UVN Face Rig, Charlie Brown: Facial Techniques for Peanuts 2015 / SIGGRAPH
- Premo: Powerful Character Rigging, Fast Animation 2023 / SIGGRAPH
- Creating an Actor-Specific Facial Rig from Performance Capture 2016 / DigiPro
Keywords
This page summarises the entry and links to its original source. The archive never hosts or redistributes the publication itself.Show it in the full archive list →