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Pixar's Inside Out 2: Character Rig Challenges and Techniques

Jacob Speirs, Christian Hoffman, Michael Nieves, Brenda Lin Zhang

SIGGRAPHPixar1 citesRigging

Overview of rig solutions for Inside Out 2, including curvenet cloth controls giving Animation direct garment control in individual shots.

Abstract

The characters team on Pixar’s Inside Out 2 shares some of the technical & design challenges on our character rigs and presents the techniques used to solve them.

How to read this

Category
Production talk / character-rig breakdown
Contributions
  • Shares technical and design challenges on the Inside Out 2 character rigs
  • Presents curvenet cloth controls that give animators direct, per-shot garment control
Context
A studio rigging breakdown that extends Pixar's articulation work, building on Character Articulation through Profile Curves (de Goes 2022).Builds on: Character Articulation through Profile Curves
Correctness
Studio practice rather than peer-reviewed research; the techniques are production-proven on one specific film, so generality to other rigs or pipelines is not claimed.
Clarity
Accessible to riggers and TDs; a single first pass conveys the solutions, with figures doing most of the explaining.
How to read it
One pass is enough; focus on the curvenet cloth-control idea and how it hands per-shot authority to animation, and note which problems motivated each rig solution.

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