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Mechanics-Aware Deformation of Yarn Pattern Geometry

Georg Sperl, Rahul Narain, Chris Wojtan

TOG13 citesCFX

This method animates yarn-level cloth geometry on top of an underlying deforming triangle mesh in a mechanics-aware way.

Abstract

This method animates yarn-level cloth geometry on top of an underlying deforming triangle mesh in a mechanics-aware way. Precomputed yarn geometry is tiled over each triangle in material space, and triangle strains drive a database lookup that applies the appropriate material displacement to produce deformed yarn geometry, reproducing effects such as knit loops tightening under stretch. Combined with precomputed or real-time mesh simulation, it animates yarn-level knitted and woven cloth in real time at large scales.

How to read this

Category
Method: mechanics-aware yarn-level cloth geometry
Contributions
  • Animates yarn-level cloth geometry on top of an underlying deforming triangle mesh in a mechanics-aware way
  • Tiles precomputed yarn geometry per triangle in material space and uses triangle strains to drive a database lookup that applies the appropriate material displacement
  • Reproduces yarn-scale effects such as knit loops tightening under stretch and runs in real time at large scales when combined with mesh simulation
Context
Extends yarn-level cloth modelling (e.g., Cirio et al.'s yarn-level simulation of woven cloth) by decoupling expensive yarn mechanics into a precomputed, strain-indexed displacement applied over a cheaper sheet simulation.Builds on: Yarn-Level Simulation of Woven Cloth
Correctness
The core assumption is that local yarn response can be captured by a strain-to-displacement database tiled per triangle; this trades full yarn-level dynamics for a data-driven approximation, so readers should expect it to capture characteristic deformations rather than exact contact-resolved yarn physics.
Clarity
Conceptually clear (geometry on a deforming mesh); a first pass conveys the tiling-plus-lookup idea, a second pass clarifies the material-space mapping and database construction.
How to read it
Focus on the precompute-then-lookup pipeline and the material-space tiling in pass one; a second pass on how strains index the database pays off if you care about reproducing the mechanics-aware detail.

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