← ArchivePaper2022
Human Motion Diffusion Model
Guy Tevet, Sigal Raab, Brian Gordon, Yonatan Shafir, Daniel Cohen-Or, Amit H. Bermano
Transformer-based diffusion model for text-to-motion and action-to-motion synthesis achieving state-of-the-art while predicting samples not noise.
Abstract
Natural and expressive human motion generation is the holy grail of computer animation. It is a challenging task, due to the diversity of possible motion, human perceptual sensitivity to it, and the difficulty of accurately describing it. Therefore, current generative solutions are either low-quality or limited in expressiveness. Diffusion models, which have already shown remarkable generative capabilities in other domains, are promising candidates for human motion due to their many-to-many nature, but they tend to be resource hungry and hard to control. In this paper, we introduce Motion Diffusion Model (MDM), a carefully adapted classifier-free diffusion-based generative model for the human motion domain. MDM is transformer-based, combining insights from motion generation literature. A notable design-choice is the prediction of the sample, rather than the noise, in each diffusion step. This facilitates the use of established geometric losses on the locations and velocities of the motion, such as the foot contact loss. As we demonstrate, MDM is a generic approach, enabling different modes of conditioning, and different generation tasks. We show that our model is trained with lightweight resources and yet achieves state-of-the-art results on leading benchmarks for text-to-motion and action-to-motion. https://guytevet.github.io/mdm-page/ .
How to read this
- Category
- Method: a generative model for human motion
- Contributions
- MDM, a transformer-based classifier-free diffusion model adapted to the human-motion domain
- Predicting the sample rather than the noise each step, enabling geometric losses such as a foot-contact loss
- A generic approach supporting multiple conditioning modes and tasks (text-to-motion, action-to-motion)
- Context
- Combines diffusion-model advances from other domains with motion-generation literature and text-to-motion datasets (related to Guo et al.'s HumanML3D, 2022).Builds on: Generating Diverse and Natural 3D Human Motions from Text
- Correctness
- The central design choice (predict the sample, not the noise) is motivated by enabling location/velocity losses; the abstract claims state-of-the-art and light training but a reader should withhold judgment on numbers until the experiments section and watch how human perceptual sensitivity to motion is evaluated.
- Clarity
- Conceptually accessible if you know diffusion basics; a first pass conveys the architecture and key design choice, a second pass for the loss formulation and conditioning.
- How to read it
- First pass on the sample-prediction choice and conditioning modes; do a focused second pass on the geometric losses (especially foot contact) and the diffusion mechanics if you plan to build on it.
Built upon by
- EDGE: Editable Dance Generation from Music 2023
- Example-based Motion Synthesis via Generative Motion Matching 2023
- Executing Your Commands via Motion Diffusion in Latent Space 2023
- ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model 2023
- CLoSD: Closing the Loop between Simulation and Diffusion for Multi-Task Character Control 2024
- Interactive Character Control with Auto-Regressive Motion Diffusion Models 2024
- PDP: Physics-Based Character Animation via Diffusion Policy 2024
- Taming Diffusion Probabilistic Models for Character Control 2024
- MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives 2026
Related work
- Executing Your Commands via Motion Diffusion in Latent Space 2023 / CVPR
- MotionCLIP: Exposing Human Motion Generation to CLIP Space 2022 / CVPR
- MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model 2022 / arXiv
- CLoSD: Closing the Loop between Simulation and Diffusion for Multi-Task Character Control 2024 / arXiv
Keywords
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