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Contact-Aware Retargeting of Skinned Motion

Ruben Villegas, Duygu Ceylan, Aaron Hertzmann, Jimei Yang, Jun Saito

CVPRAcademic54 cites2 descendantsRetargeting

A geometry-conditioned recurrent network with encoder-space optimization preserves self-contacts and prevents interpenetration when retargeting motion across different character bodies.

Abstract

This paper introduces a motion retargeting method that preserves self-contacts and prevents interpenetration. Self-contacts, such as when hands touch each other or the torso or the head, are important attributes of human body language and dynamics, yet existing methods do not model or preserve these contacts. Likewise, interpenetration, such as a hand passing into the torso, are a typical artifact of motion estimation methods. The input to our method is a human motion sequence and a target skeleton and character geometry. The method identifies self-contacts and ground contacts in the input motion, and optimizes the motion to apply to the output skeleton, while preserving these contacts and reducing interpenetration. We introduce a novel geometry-conditioned recurrent network with an encoder-space optimization strategy that achieves efficient retargeting while satisfying contact constraints. In experiments, our results quantitatively outperform previous methods and we conduct a user study where our retargeted motions are rated as higher-quality than those produced by recent works. We also show our method generalizes to motion estimated from human videos where we improve over previous works that produce noticeable interpenetration.

How to read this

Category
Method: contact-aware motion retargeting across skinned characters
Contributions
  • A motion-retargeting method that detects self-contacts and ground contacts in the input and preserves them while reducing interpenetration on the target body
  • A geometry-conditioned recurrent network with an encoder-space optimization strategy to satisfy contact constraints efficiently
  • Generalization to motion estimated from human video, improving over prior estimation
Context
Builds on deep motion retargeting (e.g. Skeleton-Aware Networks), adding character geometry conditioning and explicit self-contact and interpenetration handling.Builds on: Skeleton-Aware Networks for Deep Motion Retargeting
Correctness
Reported to quantitatively outperform prior methods with a user study rating its retargeted motion higher; note that results hinge on reliable contact detection in the input, and the method targets skinned-character retargeting rather than full physical plausibility.
Clarity
Accessible at a first pass for the problem and approach; a second pass clarifies the encoder-space optimization.
How to read it
First pass for the contact-preservation framing and why geometry conditioning matters; second pass on the network plus encoder-space optimization if you build retargeting pipelines.

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