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The Synthesis of Cloth Objects

Jerry Weil

SIGGRAPHAcademic62 descendantsCFX

One of the first computer graphics cloth methods: drape a fabric hung from constraint points by approximating it with catenary curves, then relax it under gravity.

Abstract

Presents one of the first techniques for representing cloth in computer graphics. A piece of cloth is defined by a set of constraint points from which it hangs, and the surface within the convex hull of those points is approximated with catenary curves between the points. The drape is then refined by an iterative relaxation process that approximates the fabric settling under gravity, producing convincing folds and hanging cloth. It established cloth as a surface-deformation problem in graphics.

How to read this

Category
Foundational method: one of the first computer-graphics cloth models
Contributions
  • Represents a hanging cloth by the constraint points it hangs from
  • Approximates the surface with catenary curves between points, then relaxes it under gravity
  • Established cloth as a surface-deformation problem in graphics
Context
An early CFX root; the geometric cloth model that the physically-based deformable models of Terzopoulos and later cloth solvers built past.
Correctness
A geometric approximation, not a physical simulation; folds come from catenaries and relaxation rather than true dynamics, so judge it as a first step that physically-based cloth superseded.
Clarity
Readable and concrete; the catenary idea is easy to follow.
How to read it
One pass for the catenary-plus-relaxation idea and why cloth became a graphics problem, then jump to Terzopoulos 1987 and Baraff 1998 for the physical approach.

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