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Abstracting Rigging Concepts for a Future Proof Framework Design
Framework for abstracting core rigging concepts to build extensible, future-proof character rigging systems for production.
Abstract
DNEG's Loom framework abstracts rigging concepts into a DCC-agnostic system that separates pure rigging logic from implementation details, surviving the discontinuation of Fabric Engine. The system uses operator graphs and procedural rigs, achieving better performance than Maya's GPU pipeline through optimized CPU and parallel evaluation implementations.
How to read this
- Category
- Production talk: a rigging-framework architecture
- Contributions
- Presents DNEG's Loom framework, which abstracts rigging concepts into a DCC-agnostic system separating pure rigging logic from implementation details
- Uses operator graphs and procedural rigs to survive the discontinuation of an underlying engine (Fabric Engine)
- Reports better performance than Maya's GPU pipeline via optimized CPU and parallel evaluation
- Context
- Relates to multithreaded dependency-graph evaluation for character animation (e.g. LibEE: A Multithreaded Dependency Graph for Character Animation), applying graph-based, abstracted evaluation to a future-proof rigging framework.Builds on: LibEE: A Multithreaded Dependency Graph for Character Animation
- Correctness
- Studio practice, not peer-reviewed; the performance and portability claims are production-validated within DNEG's pipeline, so the comparison against Maya's GPU path reflects their setup rather than a controlled benchmark.
- Clarity
- Accessible to pipeline and rigging engineers; one read conveys the abstraction strategy and its motivation.
- How to read it
- Read once for the separation-of-concerns design and the operator-graph approach; revisit only if you are designing a DCC-agnostic rigging framework yourself.
Built upon by
Nothing yet.
Related work
- A.C.M.E. Multilimb System 2021 / DigiPro
- Premo: Powerful Character Rigging, Fast Animation 2023 / SIGGRAPH
- Geodesic Voxel Binding for Production Character Meshes 2013 / SCA
- FIRA: Portable Realtime Rig Deformation 2021 / DigiPro
Keywords
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