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OSSO: Obtaining Skeletal Shape from Outside
Marilyn Keller, Silvia Zuffi, Michael J. Black, Sergi Pujades
Learns to predict internal skeletal bone geometry from an external SMPL body surface, trained on 2,000 DXA scans pairing body shape with skeleton.
Abstract
We present OSSO, the first method to learn the mapping from the 3D body surface to the internal skeletal anatomy from real data. Using 2,000 dual-energy X-ray absorptiometry (DXA) scans, a parametric 3D body shape model (STAR) captures the body surface and a novel part-based 3D skeleton model captures the bones. OSSO can predict a realistic skeleton for arbitrary body shapes and poses, satisfying physical plausibility constraints. Code and the paired skin/bone mesh dataset are publicly available.
How to read this
- Category
- Method: predicting internal skeleton from body surface
- Contributions
- OSSO, presented as the first method to learn the mapping from a 3D body surface to internal skeletal anatomy from real data
- A novel part-based 3D skeleton model paired with the STAR body model, learned from 2,000 DXA scans
- Public release of code and a paired skin/bone mesh dataset
- Context
- Builds on the STAR parametric body model (Osman et al. 2020), pairing its surface shape with a learned skeleton to recover inside-the-body anatomy.Builds on: STAR: Sparse Trained Articulated Human Body Regressor
- Correctness
- Trained on 2,000 DXA scans and constrained for physical plausibility, so predictions reflect that scan population and the imposed constraints; bone geometry is inferred from the outside rather than directly measured for arbitrary new subjects.
- Clarity
- Accessible and well-scoped; a first pass conveys the surface-to-skeleton goal, a second pass covers the part-based skeleton model.
- How to read it
- Focus on the data pairing and the part-based skeleton representation; a single careful pass suffices unless you plan to use the released dataset, then do a second pass on the training setup.
Builds on
Related work
- Data-driven Modeling of Skin and Muscle Deformation 2008 / SIGGRAPH
- Capturing and Animating Skin Deformation in Human Motion 2006 / SIGGRAPH
- BOSS: Bones, Organs and Skin Shape Model 2023 / arXiv
- TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model 2024 / Eurographics
Keywords
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