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ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters
Tianyu Li, Jungdam Won, Alexander Clegg, Jeonghwan Kim, Akshara Rai, Sehoon Ha
Adversarial correspondence learning retargets human motion to nonhuman characters with different body structure and proportions.
Abstract
Motion retargeting is a promising approach for generating natural and compelling animations for nonhuman characters. However, it is challenging to translate human movements into semantically equivalent motions for target characters with different morphologies due to the ambiguous nature of the problem. This work presents a novel learning-based motion retargeting framework, Adversarial Correspondence Embedding (ACE), to retarget human motions onto target characters with different body dimensions and structures. Our framework is designed to produce natural and feasible character motions by leveraging generative-adversarial networks (GANs) while preserving high-level motion semantics by introducing an additional feature loss. In addition, we pretrain a character motion prior that can be controlled in a latent embedding space and seek to establish a compact correspondence. We demonstrate that the proposed framework can produce retargeted motions for three different characters, a quadrupedal robot with a manipulator, a crab character, and a wheeled manipulator. We further validate the design choices of our framework by conducting baseline comparisons and a user study. We also showcase sim-to-real transfer of the retargeted motions by transferring them to a real Spot robot.
How to read this
- Category
- Method: a cross-morphology motion retargeting framework
- Contributions
- Adversarial Correspondence Embedding (ACE) retargeting human motion onto characters with different body structure and proportions
- A GAN-based generator with an added feature loss to preserve high-level motion semantics
- A pretrained, latent-controllable character motion prior used to establish compact correspondence
- Context
- Builds on deep retargeting work such as Aberman's Skeleton-Aware Networks, extending beyond skeleton matching to non-human morphologies via adversarial correspondence.Builds on: Skeleton-Aware Networks for Deep Motion Retargeting
- Correctness
- Validated on three target characters (a quadrupedal robot with manipulator, a crab, and a wheeled manipulator) plus baseline comparisons and a user study; the cross-morphology mapping is inherently ambiguous, so results depend on the chosen characters and perceptual judging.
- Clarity
- Moderately accessible; a first pass conveys the adversarial-plus-semantic-loss idea, a second pass is needed for the embedding and prior training.
- How to read it
- Focus on how correspondence is learned adversarially and what the feature loss preserves; a second pass on the motion prior is worth it if you target a new character morphology.
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