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A Facial Composite Editor for Blendshape Characters
Editing tool for blendshape facial rigs enabling composite operations, mixing and retargeting facial expressions for production characters.
Abstract
Proposes an interactive editing system for rapidly creating new blendshape face models by assembling facial features from multiple source characters. Uses gradient-domain blending and discrete Poisson equation solving to create smooth composite faces that preserve position relationships and regional detail variation from source characters.
How to read this
- Category
- Method / tool: an interactive blendshape face composite editor
- Contributions
- An interactive editing system for rapidly creating new blendshape face models by assembling facial features from multiple source characters
- Uses gradient-domain blending and discrete Poisson equation solving to create smooth composite faces
- Preserves position relationships and regional detail variation from the source characters
- Context
- Relates to blendshape facial rigs and direct-manipulation blendshapes (Lewis and Anjyo 2010), applying gradient-domain (Poisson) image/mesh-editing techniques to facial composition.Builds on: Direct Manipulation Blendshapes
- Correctness
- Presented as a production-oriented editing tool (DigiPro); it assumes compatible blendshape source characters and relies on Poisson blending to merge features smoothly, so composite quality depends on source compatibility and is judged by editor usability rather than a quantitative benchmark.
- Clarity
- Accessible and tool-focused; a first pass conveys what the editor does and the gradient-domain approach, with a second pass only for the Poisson formulation.
- How to read it
- First pass for the composite-editing workflow and the gradient-domain blending idea; a brief second pass on the discrete Poisson solve if you need the blending details.
Builds on
Built upon by
Nothing yet.
Related work
- Smooth Contact-Aware Facial Blendshapes Transfer 2013 / DigiPro
- Sketch-Based Controllers for Blendshape Facial Animation 2015 / Eurographics
- Direct manipulation of blendshapes using a sketch-based interface 2018 / Web3D
- Transposition Based Blendshape Direct Manipulation 2017 / GRAPP
Keywords
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