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Facial Performance Synthesis using Deformation-Driven Polynomial Displacement Maps
Wan-Chun Ma, Andrew Jones, Jen-Yuan Chiang, Tim Hawkins, Sune Frederiksen, Pieter Peers, Marko Vukovic, Ming Ouhyoung, Paul Debevec
Learns polynomial maps from mocap markers to high-res face geometry for wrinkle and pore detail synthesis.
Abstract
The paper presents a method for modeling and synthesizing realistic facial deformations using polynomial displacement maps (PDMs) that encode the relationship between sparse motion capture markers and high-resolution facial geometry. A real-time 3D scanning system captures facial performances at wrinkle and pore detail levels. The deformation-driven PDMs represent medium-scale and fine-scale facial displacements as functions of motion capture marker positions, enabling synthesis of novel performances with realistic wrinkles and skin detail. The approach is demonstrated on multiple subjects and expressions, showing the ability to generate detailed facial geometry from coarse motion capture data.
How to read this
- Category
- Method: data-driven facial detail synthesis
- Contributions
- Polynomial displacement maps (PDMs) that encode the mapping from sparse motion-capture markers to high-resolution face geometry
- A real-time 3D scanning setup that captures facial performance down to wrinkle and pore detail
- Synthesis of novel performances with realistic medium- and fine-scale skin detail from coarse marker input
- Context
- Builds on high-resolution facial capture in the lineage of Acquiring the Reflectance Field of a Human Face (Debevec et al.), turning captured detail into a learned marker-to-geometry deformation model.Builds on: Acquiring the Reflectance Field of a Human Face
- Correctness
- Demonstrated on multiple subjects and expressions, generating detailed geometry from coarse markers; readers should note the polynomial map is fit per-subject from captured data, so extrapolation beyond the captured expression range and transfer across subjects are limitations.
- Clarity
- Accessible; a first pass conveys the marker-driven detail idea, a second pass clarifies the polynomial map fitting.
- How to read it
- Focus on how marker motion parameterizes the displacement maps and the multi-scale (medium and fine) split; a second pass on the PDM fitting pays off if you want to reproduce wrinkle synthesis.
Builds on
Built upon by
Related work
- BlendForces: A Dynamic Framework for Facial Animation 2016 / CGF
- The Digital Emily Project: Achieving a Photorealistic Digital Actor 2010 / Tech Note
- 3D Morphable Face Models: Past, Present and Future 2021 / SIGGRAPH
- Creating an Actor-Specific Facial Rig from Performance Capture 2016 / DigiPro
Keywords
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