← ArchivePaper2023
Objective Evaluation Metric for Motion Generative Models: Validating Frechet Motion Distance
Validates Frechet Motion Distance as an objective metric for evaluating motion generative models, addressing artifacts like foot skating.
Abstract
Proposes Fréchet Motion Distance (FMD), an objective metric for evaluating motion-generative models that validates performance on realistic motion artifacts like foot skating and over-smoothing. Uses a Transformer-based autoencoder as feature extractor and demonstrates robustness to motion length variations, with significant correlation to human subjective ratings on gesture motion datasets.
How to read this
- Category
- Evaluation metric: objective measure for motion generative models
- Contributions
- Frechet Motion Distance (FMD), an objective metric for evaluating motion-generative models
- A Transformer-based autoencoder as the feature extractor, with robustness to varying motion length
- Validation showing sensitivity to artifacts like foot skating and over-smoothing, and significant correlation with human subjective ratings on gesture datasets
- Context
- Supports the evaluation of text-to-motion and motion-generation work such as HumanML3D (Guo 2022), adapting Frechet-distance-style metrics to human motion.Builds on: Generating Diverse and Natural 3D Human Motions from Text
- Correctness
- Correlation with human ratings is shown on gesture motion datasets; the metric inherits the feature extractor's biases, so reported validity should not be over-generalized to all motion domains.
- Clarity
- Accessible; a single careful pass conveys the metric and its validation, with a second pass only for the autoencoder details.
- How to read it
- First pass to understand what FMD measures and how it was validated against human judgment; consult details only if adopting it to score your own motion models.
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Related work
- Dog Code: Human to Quadruped Embodiment Using Shared Codebooks 2024 / MIG
- Physically Based Motion Transformation 1999 / SIGGRAPH
- Character Motion Synthesis by Topology Coordinates 2009 / CGF
- Neural Animation Layering for Synthesizing Martial Arts Movements 2021 / SIGGRAPH
Keywords
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