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Computer Generated Animation of Faces

Frederic I. Parke

SIGGRAPHAcademic40 descendantsFacial

First known computerized 3D facial animation, creating a parametric model of a human face and producing the first CG facial animation.

Abstract

This foundational paper presents techniques for representing, animating, and acquiring 3D data for realistic computer-generated facial animation. The face is approximated with a polygonal mesh of approximately 250 polygons defined by 400 vertices, laid out to support natural deformation. Animation is achieved through cosine interpolation of vertex positions between keyframe expressions to simulate acceleration and deceleration of facial motion. Three-dimensional coordinates for facial expressions are obtained photogrammetrically from orthogonal photograph pairs, with the approach producing realistic animated sequences of facial performance.

How to read this

Category
Method: a parametric facial model and the first CG facial animation
Contributions
  • A polygonal face representation (around 250 polygons, 400 vertices) laid out to support natural deformation
  • Keyframe animation via cosine interpolation of vertex positions to simulate acceleration and deceleration
  • Photogrammetric acquisition of 3D facial coordinates from orthogonal photograph pairs
Context
Foundational, standalone work (no prior context given) that originates 3D facial animation and seeds later parametric and muscle-based face models.
Correctness
Demonstrated by producing realistic animated facial sequences from photographed expressions; a reader should note it is an early, low-resolution mesh approach with manual keyframing rather than a validated, general-purpose system.
Clarity
Accessible as a historical primer; a first pass conveys the idea, a second pass repays attention to the interpolation and photogrammetric setup.
How to read it
Read it as the origin point of the field: focus on the mesh layout, the cosine interpolation choice, and the photo-pair acquisition; one pass suffices unless you want the acquisition details.

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