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Sparse Rig Parameter Optimization for Character Animation

Jaewon Song, Roger Blanco I Ribiera, Kyungmin Cho, Mi You Seoul, J P Lewis, Byungkuk Choi, Junyong Noh

TOGWeta FX9 citesRigging

Optimization method for computing sparse rig parameter values that reproduce animator-specified poses with minimal parameter usage.

Abstract

Proposes motion retargeting to artist-friendly rig space by optimizing sparse parameters that minimize source motion error while maintaining editability. Uses intermediate object to transfer motion from various sources to production rigs, with sparsity regularization to activate only necessary controls and keyframe extraction for efficient editing.

How to read this

Category
Method: an optimization for motion retargeting into rig space
Contributions
  • Optimizes sparse rig parameter values that reproduce a target pose or motion with minimal source error
  • Uses an intermediate object to transfer motion from varied sources onto production rigs
  • Adds sparsity regularization to activate only necessary controls plus keyframe extraction for editable output
Context
Relates to learning inverse rig mappings for character animation (e.g. Holden et al.'s Learning an Inverse Rig Mapping), but emphasizes sparsity and editability so the retargeted result stays artist-friendly.Builds on: Learning an Inverse Rig Mapping for Character Animation
Correctness
Assumes that a sparse activation of controls can adequately reproduce the source motion while preserving editability; the value depends on the chosen sparsity regularizer and on the rigs tested, so a reader should weigh reconstruction error against the cleanliness of the resulting curves.
Clarity
Moderately technical; a first pass conveys the goal (sparse, editable retargeting), a second pass is needed for the optimization formulation.
How to read it
First pass for the problem framing (sparsity plus editability); do a second pass on the objective and the sparsity term if you care about clean retargeted keyframes.

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